From the Material/Map Browser that opens, select Flat Mirror material. Press the M key to open the Material Editor (or select Material Editor from the Rendering menu) and rename the first material to Mirror.ĭrag the material to the MirrorPlane object in the scene to assign it.Ĭlick the map button (the small blank square) next to the Diffuse color of the material. For this first mirror option, we're going to assign the mirror material to the object MirrorPlane, which as the name implies is simply a Plane. You can download the scene used in this tutorial here, or use your own scene and objects. Flat Mirror Materialįirst we need scene that contains a mirror object and one or more mirrored objects. Note: Click on the image in each step for a larger screenshot. In this tutorial we'll cover 3 different techniques to create a mirror that reflects other objects in the scene. As usual, there are several different ways to do something in 3ds Max and achieve similar results. The tutorial is aimed at the beginner, but it might be interesting for more advanced users others as well. In this tutorial you will learn how to create realistic mirror material in 3ds Max, using several different techniques.
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